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1. Do we have a Lag Compensation issue? - in Feedback/Requests [original thread]
Wow - just wow. Last weekend I had pretty much all playable games. I can't remember the last time... I won't say I didn't feel like I was fighting the game engine (as opposed to the enemy), because frequently I did. The difference was that this t...
- by Cal Predine - at 2014.02.06 20:28:00
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2. Do we have a Lag Compensation issue? - in Feedback/Requests [original thread]
GLOBAL RAGE wrote: Cal Predine wrote: **Snipped because it doesn't need repeating again** I live in Tampa Florida the home of FIOS-my ISP is fiber 120/60mbs and I'm two miles from a true internet junction. My google pings are sub 20ms. t...
- by Cal Predine - at 2014.01.16 18:43:00
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3. Do we have a Lag Compensation issue? - in Feedback/Requests [original thread]
And for what it's worth, here's what I'd like to see... as a programmer (but not a game programmer) and network Engineer, may I suggest "Cal's top tips for easing this mess". If lag "compensation" is too favourable, dial back the effect so a h...
- by Cal Predine - at 2014.01.11 13:21:00
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4. Do we have a Lag Compensation issue? - in Feedback/Requests [original thread]
Hi guys. There's been an elephant in the room for quite some time, and I really don't think we should ignore it any longer. I'm going to be blunt and say it right out. You get a better game experience with a worse network connection. I sho...
- by Cal Predine - at 2014.01.11 13:11:00
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5. Anyone else's screen dance around like an epileptic Michael Jackson? - in Feedback/Requests [original thread]
I managed to get into 2 games today. Natch I quit both of them because they were unplayable, but that's by the by - absolutely par for the course. The thing I'd like to mention here is screen shake - for a year or so I've been reporting the every...
- by Cal Predine - at 2014.01.02 13:35:00
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6. Faction -Standings- - in Feedback/Requests [original thread]
You're dead right - it's a similar problem to that in the EvE FW system, only in Dust it's even more broken (since in Dust you can change your "loyalty"on a battle-by-battle basis)... To fight in Faction Warfare, the "smart" way is to show zero...
- by Cal Predine - at 2014.01.01 17:56:00
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7. Lag Issues. - in Feedback/Requests [original thread]
Sorry to hear you're getting the lag problem Axis - I've also played since closed beta, and although I've had bad lag/ framerate problems pretty much all along, and it certainly seems to have hit a lot more people since the last update. The lack ...
- by Cal Predine - at 2013.12.16 22:11:00
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8. [Feedback] Too much too fast!!! (Tanks/AV) - in Feedback/Requests [original thread]
Yeah, tanks, just.... wow.... I've managed to stand playing a few games since the update, every one of them was utterly dominated by heavy tanks. I really didn't think it was possible for the Dust infantryman - yeah, that supersoldier clone-warri...
- by Cal Predine - at 2013.12.11 16:03:00
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9. My thoughts on Vehicle Ammo - in Feedback/Requests [original thread]
Paladin Sas wrote: I like that their adding vehicle ammo, its an amazing feature that i believe should have been there from the beginning, but i foresee a few flaws and i would like to share my thoughts on them. (Problem) if i understand corre...
- by Cal Predine - at 2013.08.29 19:26:00
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10. Awarding points for selfish or disruptive play. - in Feedback/Requests [original thread]
Among the reflexive commentary, there are some valid points being brought up here. "Turrets are an afterthought", for example - again I have to agree that their design and associated gameplay is kind of raw, and they could certainly use some love,...
- by Cal Predine - at 2013.04.27 07:48:00
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11. [Suggestion] Add suppressive fire bonus to HMG - in Feedback/Requests [original thread]
Much as I agree with the concept of suppressive fire, and its place on the (post) modern battlefield, I think we have enough HMG swarms already, I'd not want to further encourage their over-use. And in any case, nothing messes up your aim quite as...
- by Cal Predine - at 2013.04.26 20:59:00
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12. Awarding points for selfish or disruptive play. - in Feedback/Requests [original thread]
I have to say it's a valid observation that turrets get flipped pretty quickly. In general, there's very little defensive play going on in Dust. I find this a bit of a shame, but unsurprising given that the game doesn't reward you for defending a ...
- by Cal Predine - at 2013.04.22 19:13:00
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13. [REQUEST] Bunny Hopping - in Feedback/Requests [original thread]
hershman001 wrote: For those many of you who are unaware, this is what bunny hopping actually is: http://www.youtube.com/watch?v=KYEyIGLRqW0 It's sad to see these new generation gamers out of touch with such a remarkable piece of fps gaming ...
- by Cal Predine - at 2013.04.21 14:48:00
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14. Awarding points for selfish or disruptive play. - in Feedback/Requests [original thread]
Any good Engineer will tell you "you get what you measure". If you measure a production line's worth by the number of widgets it produces, it will absolutely churn the things out. And the number of rejects they produce will be enormous. So you mea...
- by Cal Predine - at 2013.04.21 14:29:00
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15. Pay and fundraising in Dust - the Corporation as employer - in Feedback/Requests [original thread]
Corporations in Eve mirror just about every aspect of real-world companies, except one... You have to pay to work for them. Yeah, bizarre. There's currently a great thread raging on about whether, and how, eve-style taxation should be introdu...
- by Cal Predine - at 2013.03.02 14:50:00
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16. Please do not add PvE. - in Feedback/Requests [original thread]
Come on guys, play nice... It's a very Eve things to complain bitterly about every game change which doesn't fluff your own personal gameplay style, and personally I'd rather see that stay in eve (since I don't think we'll see it die out there.)....
- by Cal Predine - at 2013.03.02 13:59:00
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17. So when can we filter by region? Tired of dealing with cross-country lag/problems. - in Feedback/Requests [original thread]
+1 for this - been campaigning for a while myself, but not even an acknowledgement of the issues yet. Must confess I've never seen grenades vanish before, though! Just... weird! Much as I'd like to see the whole world playing together, the fact t...
- by Cal Predine - at 2013.02.24 11:36:00
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18. [Request] Tactical Sniper more catered for CQC - in Feedback/Requests [original thread]
FTwelve wrote: The current tactical sniper rifle in my opinion still fires to slow for this type of fighting. I always hear complaints of snipers just camping, but obviously low scout armor and slow firing limits the role of the sniper. I sug...
- by Cal Predine - at 2013.01.10 18:59:00
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19. Request: priority seating - in Feedback/Requests [original thread]
Certainly something needs doing with vehicle-jacking, and frankly this suggestion has more merit than mine. Let's hope the devs implement it.
- by Cal Predine - at 2013.01.10 18:21:00
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20. TACNET Skills - in Feedback/Requests [original thread]
Janse stopped at the edge of the clearing. TACNET showed no hostiles in range, and the suit readouts confirmed that the scanner module he had studied so hard to install was extending its electronic fingers, searching for any hint of another drops...
- by Cal Predine - at 2013.01.05 13:47:00
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